Dog City was made for a University unit, Mobile Applications.
The purpose here was to develop a mobile game adhering to best mobile practises, utilising the Unity profiler to test and ensure performance on Android and iOS devices.
Displayed
is a video of key parts of the game running on an iPad Air 2.
My part in the project was developing the user database, writing the interface to connect the game to the database, developing the main player systems and tying the
minigames together.